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Masters Visual Roulette Demonstration
Earlier predictions possible live casino demo
'' This
is not a dealer signature
demonstration but a demonstration of how
effective our methods are in assessing the
movement of the ball to
determine the
outcome of a spin.''
More videos on our demonstrations page and further down below
How is it mathematically possible?
Our Masters true skill visual roulette system is assembled by our current team of successful roulette players Alex, Peter and Che. We have been accustomed to playing roulette with a margin for many years by using our latest combined advanced visual roulette techniques to overcome the house edge. All of the techniques we currently use will be included in a copy of our system, to enable that you too can acquire the knowledge to play with a margin and rake in the chips on a regular basis betting on the game of roulette.
Our complete system is brought to you by Che, who is our chief demonstrator. He will provide you with the complete lowdown and take you through a demonstration of some of the visual skills involved in the prediction process of our system.
Those of you who are already familiar with the subject of visual roulette will probably be aware information on this subject have been brought to the public domain before. Our aim is to equip you with probably the most comprehensive and advanced winning visual roulette system on the market today to help you achieve complete wheel domination. You may not need to acquire another visual roulette system once you have acquired ours. Those of you who are new to this subject, we hope with the information we have provided on our website, we can convince you our visual roulette system is a realistic method to beat roulette.
The majority of systems on the market today can be said are based on some sort of stacking system (a progression system). We couldn't say if all of them will fail, but what we are aware of is all casinos have a house limit which negates the advantages of a stacking system when ever a player encounters a wall of 10 blacks/reds or more in a row, which can occur more often than most people think. However, visual roulette involves the visual assessment of the movement of the ball during a spin to conclude the ball's final position (outcome) on the wheel/rotor. With our latest visual roulette skills, we should be able to demonstrate and make you realize this aspect of the game can be explained by physics and mathematics to be an entirely feasible method of obtaining a long term edge in the game of roulette. Read on, and we will soon prove to you just how easily roulette can truly be beaten.
During a typical roulette spin, you will have the ball in the wheel moving in one direction while the rotor (the moving part of the wheel with the numbers on it) moving in the opposite direction. As the ball loses enough of its momentum to stay on the track, without fail the ball will fall of the track, and on its way down it will strike one of the vertical deflectors/pins on the wheel most of the time. This is shown in the picture below:-

The picture is taken from a still frame video clip showing a particular moment of a spin. The ball is moving in a clockwise direction, the rotor moving in the opposite direction (anti clockwise). As you can see, the ball exits the track and strikes the 12 o’clock pin or deflector on the wheel, and #31 on the rotor is underneath the ball at the moment the ball makes contact on the pin. We call this position of the ball and rotor at that moment of the spin to be ‘‘where on the rotor the ball strikes a pin’’ or other words ‘’where on the rotor the ball exits the track’’
The science behind our system is simple. In almost every roulette spin, at the moment the ball loses enough of its momentum and falls off the track:-


Therefore through our understanding of basic physics of motion and centrifugal force and studies from trials from actual spins, we should be able to, with some consistency, calculate approx how much further (on average) the ball will travel from ‘where on the rotor the ball exits the track’ before the ball comes to a rest in the winning number on the rotor (the moving part of the wheel) in every spin of the wheel.
Similarly to a spinning top in motion, at the moment a spinning top begins to lose its spinning momentum and becomes unstable and starts to 'wobble', the spinning top should be spinning at a similar speed and should be carrying an almost identical amount of momentum at the stage the 'wobble' occurs in every spin. Therefore through our understanding of basic physics and studies of trials from the same spinning top, we should be able to roughly predict, with some consistency, the length of time the spinning top will continue to spin before it comes to a rest from the moment the 'wobble' is detected in every spin.
Unlike a spinning top a roulette ball doesn't wobble when it loses a certain amount of its momentum, instead it simply falls off the track it's traveling on in the wheel. Since we know a roulette ball (the object) will be carrying an almost identical amount of
momentum and speed as it exits the track in every roulette spin, the same principles of motion should also apply to the ball as it exits the track. With the ball travelling at a similar speed every time it exits the track, it shouldn't be too difficult to assess, with a degree of accuracy, how far on average, the ball will travel from ‘where on the rotor the ball exits the track’ in every spin of the wheel.
Taking the information above into account, in order to predict the outcome of a roulette spin with a degree of accuracy, one of our system’s main objective is (at the start of every spin) to assess and predict, in advance, (before the dealer calls no more bets) ”where on the rotor the ball will exit the track and strike a pin’’. Most of the time the ball will strike a vertical pin/deflector in the wheel after it leaves the track.

How you can take advantage of acquiring (in advance) the information of ‘where on the rotor the ball will exit the track’ during a spin of a wheel can be best illustrated on electronic betting terminals when they go wrong!

Electronic betting terminals are touch bet betting terminals that are directly linked to live roulette wheels spun by real dealers mostly found in land based casinos. The technology is not new, they've been around for some time. The purpose the technology serves, is it allows punters to wager on the outcome of spin on wheels spun by real dealers away from the tables.
On theses betting terminals punters are allowed to place bets before and during the spin of the wheel.
What normally happens on these terminals is roughly in the last 5 seconds of every spin of the wheel the ‘no more bets’ (NMB) announcement will come on to alert punters and stops them from placing furthermore bets. This is achieved by a sensor placed inside the track of the roulette wheel which has the ability to the read the speed of the ball during the spin. Once a certain speed of the ball is detected by the sensor during the spin that fits within a certain speed window (lets say the ball speed of between 1 revolution of the wheel per 0.5 - 0.75 secs) the casino had programmed the sensor to detect for the type of ball they're using, it will trigger the no more bets announcement in the betting terminals to come on approx 3-4 ball revolutions (about 5 secs) before the end of every spin, thus preventing punters from placing any bets too close to the end the spin. However, when a casino staff makes the mistake of replacing the ball (In the wheel connected to betting the terminals) from lighter to a heavier ball without readjusting the NMB announcement on the terminals to adapt to the new heavier ball. On those rare occasions, punters have found themselves being able to place bets on their terminals up to the moment the ball falls from the track (see picture below). Needless to say punters made the most out of the casino staff’s error on those rare occasions and cashed in before the casino rectified the mistake made.

The reason why this can happen is because,
''The heavier ball carries more weight, which means it will fall off the track
sooner when compared to the lighter ball''.
The graph (below) shows the spin duration times of two different types of ball (one heavy one light ball) thrown at the same strength.
If the ‘no more bets’ announcement on the terminals was originally programmed to suit the lighter ball to come on 3-4 ball revs before the end of every spin (about 5 secs) but is not reprogrammed to adapt to a new heavier ball, this automatically shifts the ‘no more bets’ announcement to come on towards the end of the spin for the heavier ball and subsequently punters would be presented with the opportunity to be able to place bets at the end of every spin and cash in.
The 'ball speed' the sensor detects during a spin (programmed for the lighter ball) triggers the NMB to come on 5 secs towards the end of every spin with the lighter ball. But if the sensor detects the same ball speed during a spin with the heavier ball in the wheel, it will trigger the NMB to come on after the ball exits the track in every spin instead. This means no matter how soft or hard both balls are thrown, the same situation will occur and repeat itself in every spin shown in the graph (above). Now, just imagine you can create the same opportunity without having to wait for a casino staff to make such a rare mistake of replacing the wrong type of ball in their wheels. Now you can. You can create the same opportunity by using our visual roulette system to predict, in advance, where on the rotor the ball will exit the track.
rotor the ball will exit the track’ on every spin of the wheel on any wheel
and ball combination in any casino. And more importantly you will learn to recognise the right type of conditions (ball spin) to play to achieve the most consistent wins.
Can we win every spin?
Again we aim to predict the ball will land in the section of the wheel from the .....GREEN.. to the ..RED..... coin placed in the wheel during the spin.
The rotor (moving part of the wheel) is lifted half way through the demonstration to show the mechanics of the wheel is a genuine John Huxley wheel (A common casino wheel) and has not been rigged electronically to control the out come of every spin.

In the next video we will demonstrate a visual skill (in the prediction procedure) we use to obtain the predictions in our previous two videos were not obtained by chance from multiple attempts but by the application of true skill.
Visual Skill
Only when we can identify a particular revolution of ball in a spin, will we be able to predict 'where on the rotor the ball will exit the track' or 'which number' on the rotor the ball will exit the track. We have chosen to predict the ball revolution 4-4.75 towards the end of the spin. It is possible to predict up to 9 revs or more before the end of every spin.
With any effective visual roulette system, in order to predict the out come of a spin, you will need to acquire the skill to identify a certain revolution of the ball during the spin. We have discovered a simple method to achieve this. The method we use is not guess work nor is it the traditional 1x 2x cross over pattern recognition method. Our method involves the observation of how the visual retention of a spin develops during the spin. Its a simple and effective method which can be used to consistently pick out the same revolution of the ball in any spin, on all wheel and ball combinations regardless of the wheel speed. On this occasion we are identifying the ball rev 4 - 4.75 before the end of each spin. The distance between each vertical pin = 0.25 ball revolutions. You are not required to identify a certain revolution of the ball in our level wheel game.
The video shows we were able to predict a particularly revolution of the ball in any spin, this meant we were able to pin point a specific stage of the ball's journey during a spin by visual assessment. With this ability, we only need to repeat the same visual assessment process during any spin to tackle any dealer to obtain the information we want. This should rule out our predictions obtained on all our other videos were derived from a dealer signature (pattern of results created by the same person spinning the ball). So it really doesn't matter who is spinning the ball, with our visual roulette system, you should be able to pin point a specific stage of the ball's journey in any spin, spun by any dealer and on any wheel and ball combination to obtain the final prediction with genuine true skill.

Providing we know the distance the ball covers in one revolution of the wheel, we should be able to calculate the remaining distance the ball has left to travel before it reaches the end of the spin (before the ball exits the track) from the same revolution of ball we identify in every spin.
The illustration (above) depicts the entire journey of the ball of a whole spin. If the ball covers a total distance of 7 feet in each revolution of the wheel, the ball will have covered a total of 56 feet in the entire journey of the spin (8 revs x 7 feet =56). If we can identify the same 5th ball revolution before the end of the spin in every spin on the same wheel, we would be able to calculate from the 5th revolution to the end of every spin we identify, the ball will have precisely 35 ft remaining to travel before it reaches the end of every spin on the same wheel.
1 ball revolution distance = 7 feet
5 Ball revolutions distance is 5 x 7 feet = 35 feet
This explains why identifying a particular revolution in a spin is important in the prediction process.
The physics and mathematics explained above illustrates how roulette is predictable providing if we also take into account of the wheel/rotor speed of the spin, this is because the rotor in the wheel is never static in any spin.. The good news for you, is we have already done all the calculations for you on our mini charts, so there’s no need for you to play around with figures in your head or mentally adjust when the rotor speed is different from spin to spin. All that is essentially required from you during the spin, in play, is to obtain the wheel speed, our charts will conveniently automatically convert the wheel/rotor speed you obtain to give you the final prediction.
Besides distance, it’s important to be aware the total time the ball takes to complete the last 5 revolution of the ball (or from any ball revolution you intend to identify for your wheel) can fluctuate time to time due to air pressure and other condition changes. Our mini charts have also taken that factor into the equation to ensure the accuracy of your predictions are maintained.
Considering the importance in the distance the ball
covers from a particular ball revolution in any
spin, and that there are about 9 numbers between
each vertical pins on a wheel, Its also important to
take into account which vertical pins/deflectors in
the wheel the ball lands on most of the time on your wheel. We pay more attention to the vertical pins because the way the vertical pins are positioned in wheels offers more surface area for the ball to hit. Most of the time the ball will strike a vertical pin as it exits the track.

If the ball only lands on 1 pin on a wheel most of the time, the ball will likely to exit the track and strike the same pin most of the time on that wheel, then that wheel will have a single drop off area and will make the calculations of how far the ball has left to travel from a certain ball revolution identified to the end of a spin more straight forward.

If the ball lands on 2 pins on a wheel most of the
time, that wheel will have 2 drop off areas and
miscalculations can be the distance (9 numbers)
of the two drop off areas unless our methods
are used to maintain prediction accuracy.
If the ball lands on 3 pins on a wheel most of the time, that wheel will have 3 drop off areas. To maintain prediction accuracy our system will take into account of the level of the bias on any wheel in terms of which pins the ball lands on more frequently and how many drop off areas a wheel has. Our system includes the 1 pin game up to and including a level wheel game (where the ball lands on all pins evenly) to cope with all levels of bias wheels. Again the information in our charts conveniently takes the pins on the wheel into account to enable your predictions are accurate and are in the right area on the wheel/rotor in every spin.

Our 2 pin game is capable of maintaining accuracy of ‘where on the rotor the ball will exit the track’ on slow to fast rotor speeds regardless which dominate pin the ball lands on. This means players will no longer be restricted to only betting on slow rotor speeds in the 2 pin game. This should give the player complete wheel domination in the 2 pin game.
Note: our definition of bias wheels is not the same as certain numbers being hotter than other numbers in the wheel. It's about which pin/s or deflector/s on the wheel the ball lands on most of the time. A one pin bias wheel is where the ball lands on the same pin on the wheel most of the time.

Besides our system's capability to beat 1-3 pin bias wheels, in addition our system cover methods capable of beating LEVEL wheels. This will give players complete wheel domination. This means you can now acquire a long term winning margin on all levels of bias wheels including non bias wheels. Our level wheel game is also applicable on bias wheels. You will not be required to identify a particular ball revolution during a spin using our LEVEL wheel GAME.